Town: Odíhg Vàrjíhvwej

Odíhg Vàrjíhvwej

Odíhg Vàrjíhvwej
Example Tauric architecture.
StateTetbur Commune
ProvenceNijhobbub Region
RegionRubi Sǐvrèijĭ Maquis
Founded1191
Community LeaderElder Dracaeces Jenney
Area5 km2 (2 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation602 m (1975 ft)
Average Yearly Precipitation201 cm/y (79 in/y)
Population1245
Population Density249 people per km2 (622 people per mi2)
Town AuraElven High Magic
Naming
Native nameOdíhg Vàrjíhvwej
Pronunciation/ˈvərjɪ̞v/ /weʤ/
Direct Translation[wage; salary] [attractive]
Translation[Not Yet Translated]

Odíhg Vàrjíhvwej (/ˈvərjɪ̞v/ /weʤ/ [wage; salary] [attractive]) is a subtropical Town located in the Nijhobbub Region of the Tetbur Commune.

The name Odíhg Vàrjíhvwej is derived from the Tauric language, as Odíhg Vàrjíhvwej was founded by Cichlinos Castellen, who was culturaly Tauric.

Climate

Odíhg Vàrjíhvwej has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 28°C (82°F). Odíhg Vàrjíhvwej receives an average of 201 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Vàrjíhvwej covers an area of nearly 5 km2 (2 mi2), and an average elevation of 602 m (1975 ft) above sea level.

Overview

Odíhg Vàrjíhvwej was founded durring the late 13th century in summer of the year 1191, by Cichlinos Castellen. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cichlinos Castellen.

Odíhg Vàrjíhvwej was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Odíhg Vàrjíhvwej is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Vàrjíhvwej is buildings are arranged arround a single spacious cobblestone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Even the most brief look arround Odíhg Vàrjíhvwej has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Odíhg Vàrjíhvwej, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Odíhg Vàrjíhvwej has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Vàrjíhvwej.

Odíhg Vàrjíhvwej has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Vàrjíhvwej has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Vàrjíhvwej has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Vàrjíhvwej has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Vàrjíhvwej's public wards, blessings, and other arcane systems.

Odíhg Vàrjíhvwej possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Vàrjíhvwej has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Vàrjíhvwej has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Odíhg Vàrjíhvwej's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Odíhg Vàrjíhvwej there is no wind.

The Leshy, Fungus near Odíhg Vàrjíhvwej are known to be a mutant strain of the creature.

Odíhg Vàrjíhvwej's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Summoning energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5042 m2
    • Cattle and Similar Creatures: 311
    • Poultry: 3735
    • Swine: 249
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 124

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

382 of Odíhg Vàrjíhvwej's population work within a Foundational Occupation.

789 of Odíhg Vàrjíhvwej's population do not work in a formal occupation, but do contribute to the local economy. 74 (6%) are noncontributers.

Points of Interest

Odíhg Vàrjíhvwej makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a Mail coif of Summoning, an a Mail coif imbued with notable amounts of Summoning energies was created in Odíhg Vàrjíhvwej by in time immemorial, reportedly some time during the early 2nd century.

History